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The amazing art techniques of 1999's Homeworld
Monday March 24, 2025. 01:30 PM , from BoingBoing
Homeworld, the slow-burning deep space strategy game, is one of my favorites of all time. Coldly evocative of the artwork of Chris Foss, Peter Elson, John Harris and others, the art stuck with me longest. I remember noticing the odd style of the backgrounds, technical yet painterly, and thanks to Simon Schreibt now I know how they did it: it was vector art with vertex shading, an object lesson in how to generate flawless sky-spheres around the play area with the technology available to developers in the late 1990s. — Read the rest
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https://boingboing.net/2025/03/24/the-amazing-art-techniques-of-1999s-homeworld.html
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