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'2024 Was the Year Gamers Really Started Pushing Back On the Erosion of Game Ownership'

Tuesday December 24, 2024. 09:40 PM , from Slashdot
'2024 Was the Year Gamers Really Started Pushing Back On the Erosion of Game Ownership'
Mass game shutdowns and service terminations marked 2024 as a pivotal year for digital ownership concerns in the gaming industry. PC Gamer adds: The arguments have been around forever, but they've been made concrete by the simple fact that, over the last decade in particular, we've seen more and more games simply disappear. And we're not talking about obscure hobbyist projects, but seriously big budget titles that companies have spent millions developing, and hundreds of devs have spent years of their careers on. Sony's Concord shooter lasted only 11 days before closure, while Ubisoft's decade-old The Crew became unplayable in April, sparking the Stop Killing Games campaign. The movement, which has gathered over 400,000 signatures, aims to pressure EU regulators to ban publishers from rendering multiplayer games inoperable.

Read more of this story at Slashdot.
https://games.slashdot.org/story/24/12/24/1820223/2024-was-the-year-gamers-really-started-pushing-ba...

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