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'2024 Was the Year the Bottom Fell Out of the Games Industry'
Tuesday December 24, 2024. 08:21 PM , from Slashdot
Industry analyst Matthew Ball attributed the crisis -- in a conversation with Wired -- to multiple factors, including rising development costs, shifting consumer spending, and game pricing challenges. Commercial failures of high-profile releases like Suicide Squad: Kill the Justice League compounded the industry's struggles. The upheaval coincided with intensified online harassment campaigns targeting developers over diversity initiatives, echoing 2014's Gamergate movement. Despite critically acclaimed releases like Final Fantasy VII Rebirth and Balatro, the industry enters 2025 facing continued uncertainty around employment stability and the growing influence of AI. Read more of this story at Slashdot.
https://games.slashdot.org/story/24/12/24/1814214/2024-was-the-year-the-bottom-fell-out-of-the-games...
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