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Project Xcloud demo of Halo 5 nearly indistinguishable from local play
Monday June 10, 2019. 10:26 PM , from Ars Technica
Enlarge / Project xCloud running Gears of War 4 at an E3 Microsoft Theater demonstration.
After Microsoft's pre-E3 press conference yesterday, we got our first chance to try out Project Xcloud, the cloud-based streaming gaming service the company will be launching in October. Video analysis of those hands-on tests shows response times via Wi-Fi that are practically indistinguishable from local gameplay—at least for a streaming version of Halo 5. For something as sensitive to latency as a first-person shooter, seeing is believing. We tried out Project Xcloud on a Samsung Galaxy S8, mounted to an Xbox One controller connected via USB. The game was running on the Microsoft Theater's Wi-Fi connection, but a Microsoft representative couldn't comment on the bandwidth or other details of that connection. Playing Halo 5 on that setup felt responsive to my fingers, running at an apparent 60fps. We didn't have a high-end, custom-built latency testing rig to measure things precisely. But we did have an iPhone with a slow-motion camera to do some quick visual testing. Read 3 remaining paragraphs | Comments
https://arstechnica.com/?p=1519531
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