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Review: Beloved board game Castles of Burgundy is now an app

Saturday April 13, 2019. 02:00 PM , from Ars Technica
Enlarge / Let's get ready for some hot Renaissance action! Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.


The Castles of Burgundy has long been one of my favorite strategy board games, a 90-120 minute game of tile-laying with a complex scoring system that is often derided as “point salad,” meaning you can get points from so many different paths that there might seem to be no logic to it. I mention that up front because I think it’s a fair criticism of this style of game. Still, Castles of Burgundy is the best implementation I’ve seen of that sort of scoring, especially since designer Stefan Feld, who specializes in this sort of game, connects the different tile types in multiple ways, creating a game that scratches that complex scoring itch but is also well-balanced and coherent.
Digidiced has now brought Castles of Burgundy to Steam and to mobile platforms in a great-looking app that uses new artwork and allows for quick gameplay against AI opponents. Despite a few quirks in the first release, it’s a strong introduction to the game for new users and smooth experience for local play, although I’d like to see a smarter “hard” AI opponent and perhaps a more streamlined tile-placement system. Online multiplayer games could still use some work, especially regarding how the app handles timed play and an occasional bug that occurs when switching games (which is enough of a concern that I’d suggest holding off on purchasing the app if you prefer online play versus local or solo games).
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https://arstechnica.com/?p=1490629
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