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Why Valve actually gets less than 30 percent of Steam game sales
Thursday April 4, 2019. 06:09 PM , from Ars Technica
Enlarge (credit: Getty / Aurich Lawson)
Since Epic started taking a 12 percent cut of sales revenue generated on its new Games Store, much has been made of whether Steam's baseline 30 percent revenue cut is justified. But a new analysis shows that Valve sometimes receives much less than that headline revenue percentage for some of the most popular games on Steam. The reason for the discrepancy is Steam keys, which developers can generate pretty much at will to sell through non-Steam storefronts and brick-and-mortar retailers. While these key-based purchases are still redeemed through Steam and can take advantage of Steam's suite of features, Valve actually takes no commission from sales that don't take place directly through its own storefront. Valve doesn't directly publicize how many of a game's sales come from keys versus direct Steam purchases. But as Twitter user @RobotBrush recently pointed out, the Steam store does publish the numbers of user reviews that come from Steam purchases vs 'Other' key-based sources (a feature designed to prevent key-based review manipulation). Read 6 remaining paragraphs | Comments
https://arstechnica.com/?p=1486279
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