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Hands-on with Control: Weird, unsettling, and Remedy's best-playing game since Max Payne 2

Tuesday March 26, 2019. 02:02 PM , from PC World
“Do you think there’s a secret in here?” “Well now I do.”I’ve walked in and out of the same room maybe four times now, pressed up against every wall, tinkered with every switch. The Oldest House, headquarters of the Federal Bureau of Control, wraps around itself like a maze. There are no rules here, no laws of physics or Euclidean geometry to fall back on. Bodies float in the lobby. Hallways fold in on themselves. And I’ve found myself wandering in and out of Audio Testing Laboratory 2, the existence of which implies an Audio Control Laboratory 1—if only I could find it.Finally I give up though, leave the laboratory and head back to the lobby. Good thing, too. The various Remedy developers in the room laugh, and one says “Yeah, no secret in there.” I take him at his word, though some small part of me still thinks there must be an Audio Testing Laboratory 1, if I just looked hard enough.To read this article in full, please click here
https://www.pcworld.com/article/3384258/remedy-control-hands-on-preview.html#tk.rss_all
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