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Corporations, not consumers, drive demand for HP’s new VR headset

Tuesday March 19, 2019. 03:24 PM , from Ars Technica
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HP was one of the many companies that built a virtual reality headset for the Windows Mixed Reality platform which launched back in 2017. Microsoft provided a SteamVR-compatible software platform, controller design, and inside-out, six-axis, positional-tracking technology; hardware companies like HP provided the rest, greatly reducing the price of PC-attached virtual reality.
Today, HP is launching the Reverb Virtual Reality Headset Professional Edition. As the name might imply, the audience for this isn't the consumer space, it's the commercial space. The headset will have a near-identical consumer version, but HP's focus is very much on the pro unit because that's where the company has seen the most solid uptake of VR tech. The big VR win isn't gaming or any other consumer applications: it's visualization, for fields such as engineering, architecture, education, and entertainment, combining VR headsets with motion-actuated seating to build virtual rides. The company has also found that novelty items such as its VR backpack have also found a role in the corporate space, with companies using them to allow free movement around virtual worlds and objects.
Accordingly, HP's second-gen headset is built for these enterprise customers in mind. Their demands were pretty uniform and in many ways consistent with consumer demands, with the big ones being more resolution and more comfort. To that end, it now has a resolution of 2160×2160 per eye, using an LCD with a 90Hz refresh rate. The optics have also been improved through the use of aspherical lenses, for a 114-degree (diagonal) field of view. AMOLED screens are common in this space, but HP said that it preferred LCD because LCD panels use full red, green, and blue subpixels rather than the pentile arrangement that remains common for AMOLED.
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https://arstechnica.com/?p=1475539
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