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War Stories: Lord British created an ecology for Ultima Online but no one saw it
Wednesday December 26, 2018. 09:00 PM , from Ars Technica
Video shot by Joe Pickard with Justin Wolfson, edited by Lee Manansala. Click here for transcript.
Richard Garriott: game designer, astronaut, master haunted house maintainer. In the '80s and especially the early '90s, Garriott was part of the first “rock star” cadre of game developers (along with other huge names like John Carmack, John Romero, and, of course, Chris Roberts, who worked for Garriott at a little company classic PC gamers might be familiar with) that transformed PC gaming from beeps and line art to full interactive experiences. And, after that, he flew to the International Space Station just because he could. So when we were looking for a good interview to start off a new video series on developers who faced down interesting technical challenges, it was hard to come up with a more suitable candidate than Lord British himself. Fortunately, Garriott was reasonably familiar with Ars and was happy to invite us to his New York home—because for Lord British, telling war stories involves talking about Ultima, and talking about Ultima is a lot easier if you actually have all the Ultima games at hand. On their original platforms. In Richard Garriott’s freaking house. Read 4 remaining paragraphs | Comments
https://arstechnica.com/?p=1235989
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