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Ask Slashdot: Should Open-Source Developer Teams Hire Professional UI/UX Designers?
Thursday October 18, 2018. 01:30 AM , from Slashdot
OpenSourceAllTheWay writes: There are many fantastic open-source tools out there for everything from scanning documents to making interactive music to creating 3D assets for games. Many of these tools have an Achilles heel though -- while the code quality is great and the tool is fully functional, the user interface (UI) and user experience (UX) are typically significantly inferior to what you get in competing commercial tools. In an nutshell, with open source, the code is great, the tool is free, there is no DRM/activation/telemetry bullshit involved in using the tool, but you very often get a weak UI/UX with the tool that -- unfortunately -- ultimately makes the tool far less of a joy to use daily than should be the case. A prime example would be the FOSS 3D tool Blender, which is great technically, but ultimately flops on its face because of a poorly designed UI that is a decade behind commercial 3D software. So here is the question: should open-source developer teams for larger FOSS projects include a professional UI/UX designer who does the UI for the project? There are many FOSS tools that would greatly benefit from a UI re-designed by a professional UI/UX designer.
Read more of this story at Slashdot.
rss.slashdot.org/~r/Slashdot/slashdot/~3/f8SIA7TBf64/ask-slashdot-should-open-source-developer-teams...
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