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Top: Analog Industries

Pro Audio > Analog Industries

Sunday June 25, 2017. 11:05 PM
In early 2008, I got it in my head that Audio Damage needed a multi-band distortion. Like most Audio Damage products, this one came about because of a personal need. I like the general idea of multi-band distortion, but at the time, there was only really one available,...
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Sunday June 18, 2017. 06:48 PM
There are two major side benefits of switching to JUCE for our plugin dev. The first, you've already met: AAX versions essentially for free. The second, you're about to meet: iOS versions for moderate effort. JUCE 5 projects on OS X have two targets in addition to the bevy...
    24
Wednesday May 31, 2017. 01:11 AM
Our habit, for the last couple years, has been to port our existing product line to Eurorack hardware. However, there is one product we have that is unique to Eurorack, our Shapes module, that I really wanted in the DAW. So, after we got done making Eos 2, I scraped all the...
    23
Tuesday May 23, 2017. 04:28 AM
Lo these many years ago (or maybe six years ago), I went and whittled myself a standing desk solution. All the cool kids were doing it, and it seemed like an excellent idea. I didn't, however, take one thing in to account. If you read the original article, and pay attention...
    30
Monday May 15, 2017. 10:52 PM
Long-time readers will know how comically funny this screenshot is. (Either that, or a blatant display of hypocrisy. 6:5 and pick 'em.) That right there is Eos 2 as a 64-bit AAX running in PT12. We've just pushed the v2.0.2 of Eos to the store, and the installers on both...
    36
Monday May 8, 2017. 09:33 PM
Now that the hardware side of the business is chugging along, we've turned our attention back to plugins. After some soul-searching and rending of garments, it became obvious that some serious re-building was in our future to make sure our rather extensive product line stays ...
    40
Sunday April 9, 2017. 04:00 PM
Hectic April continues. The Audio Damage event this week at Perfect Circuit was outstanding. Huge turnout, and Baseck did a crazy excellent set. Much love all around, and thanks to everyone that came out and put up with my stream-of-consciousness presentation style. (Roughly ...
    52
Friday March 31, 2017. 02:28 PM
That right there is a mockup of our new baby, Ensō, which is an audio buffer module in 22hp, with 50 seconds of stereo 48/24 audio memory, and various ways for looping/triggering/etc that buffer. We're done with the hardware design, and are working on the software now....
    70
Sunday March 5, 2017. 01:05 PM
While Adam and I were waiting for the Lyft to take us to Holocene to start setting up Sync02 yesterday, I was taking a quick scroll through Facebook, and it threw up one of those 'memories' things from the same day in 2016, which happened to be the day I arrived in San...
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Thursday February 9, 2017. 07:24 PM
Sync02 is the second in what is apparently going to be a yearly 1st-Saturday-Of-March affair. Last year's event went off well enough that we decided to do it again, despite the torential rain. As you may remember if you attended, Sync01 took place at JWZ's excellent CodeWord ...
    126
Friday February 3, 2017. 03:45 PM
The second in my Sound Experiments series for the Analog Industries YouTube channel. In this one, I'm using various tape sources in lieu of my normal tools. (Although, it's worth noting, all these decks are part of my normal toolset.)The speech, running on the small Marantz...
    131
Wednesday January 18, 2017. 03:04 PM
It is no doubt apparent to long-time readers that I coasted this site for most of 2016, preferring to experiment with other outlets. Having now done my research, it's time to get back in the saddle with a new plan for 2017. So here's some things that are coming up: 1....
    131
Tuesday December 27, 2016. 07:58 PM
During the course of testing products, I often end up with more-or-less full patches. It is important to test everything in context; you can't just listen to something by itself and expect to just know how it sits in a mix. This is especially important for effects, as they...
    134
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