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When an ‘Apple Glove’ isn’t enough, how about an ‘Apple Sleeve’?

Thursday June 24, 2021. 02:50 PM , from Mac Minute
Apple has filed for, and been granted, various patents for an “Apple Glove.” However, the tech giant may be taking it one step further with an “Apple Sleeve.”
Apple has filed for a patent (number 20210191600) for “devices, methods, and graphical user interfaces for displaying applications in 3D environments” that hints at such a device.
It COULD involve the Apple Watch. However, the patent details seem to hint at something more. It could also involve the rumored “Apple Glasses” (an augmented reality/virtual headset), but also seems to involve AR/VR features on the Mac.
The patent filing is for a display generation component and one or more input devices that provide computer-generated experiences. Such experiences include, but aren’t limited to, devices that provide virtual reality and mixed reality experiences via a display. 
In the patent data, Apple notes that the development of computer systems for AR has increased significantly in recent years. Examples of  AR environments include at least some virtual elements that replace or augment representations of the physical world. 
Input devices, such as cameras, controllers, joysticks, touch-sensitive surfaces, and touch-screen displays for computer systems and other electronic computing devices are used to interact with virtual/augmented reality environments. Example virtual elements include virtual objects include digital images, video, text, icons, and control elements such as buttons and other graphics. 
However, Apple says that the methods and interfaces for interacting with environments that include at least some virtual elements are “cumbersome, inefficient, and limited.” The tech giant adds that, for example, systems that provide insufficient feedback for performing actions associated with virtual objects are “complex, tedious and error-prone.” 
They create a significant cognitive burden on a user, and detract from the experience with the virtual/augmented reality environment. Apple says that, in addition, these methods take longer than necessary. This wastes energy on devices powered by batteries. 
Apple is investigating a variety of method for interacting with AR, VR, and mixed reality environment. They include the Apple Glasses, gaze/eye tracking on Macs, and the “Apple Sleeve” (my moniker, not Apple’s) hinted at in this patent filing. 
Here’s the summary of the patent filing: “A computer system detects a wrist. In accordance with a determination that first criteria that require an inner side of the wrist facing toward a viewpoint are met, the computer system displays a first user interface object including a plurality of representations of different applications at a first position corresponding to a first location on the wrist. While displaying the first user interface object, the computer system detects that the wrist’s position or orientation has changed to satisfying second criteria that requires an outer side of the wrist facing toward the viewpoint. In response, the computer system switches from displaying the first user interface object at the first position to displaying a second user interface object including a plurality of controls for controlling functions at a second position corresponding to a location on a back of a hand attached to the wrist.”
The post When an ‘Apple Glove’ isn’t enough, how about an ‘Apple Sleeve’? appeared first on MacTech.com.
https://www.mactech.com/2021/06/24/when-an-apple-glove-isnt-enough-how-about-an-apple-sleeve/?utm_so...
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